Play Checkers with a Friend
Create a public or private room, then invite a friend with a share link or room code. You can also browse the lobby to join an open room or watch a game already in progress. The board is always 8×8 English draughts.
Create a room
Choose a room type, then invite a friend with the link or room code.
Public rooms use shorter codes and appear in the lobby for anyone to join.
Join a room
Paste a friend's share link or enter a room code. A waiting room seats you; a game already in progress opens as a spectator.
Leaving does not close the room. The host can re-enter from Your rooms in the lobby, or close the room. If everyone disconnects, the room expires after about 20 minutes. Room codes are only for this match and do not store personal information.
Public room lobby
The lobby lists rooms waiting for a player, and games already in progress. Rooms you created are listed separately: Enter room on top, Close room underneath. Watch is only for other people's games that have already started.
Your rooms (0)
These are rooms you opened that are still open. Enter room puts you back in your seat. Close room below it dissolves the room at once.
Waiting (0)
In play (0)
These seats are full. Room codes are not listed. Watch to follow the board; you cannot move.
Creating public room…
Assigning your room code. Please wait.
Public room created (8×8)
Send the link or room code to a friend. The game starts when they join.
You will play Black and move first; your opponent will play White. This setting will be used when they join.
Connection interrupted. Reconnecting…
Join a room
A shared room was found. Confirm to connect, or change the room code first.
Entering the room…
Connecting to room . Please wait.
Connection interrupted. Reconnecting…
Ready to play
Your opponent left the room
They disconnected. Return to the lobby to create or join another room.
Connection failed
This room was not found. Check the room code or link, or try again if the room has closed.
Play Checkers with a Friend
A borrowed table, not a matchmaking hall
If the other player is not in the room, open a temporary table and send the link. Every hop they accept shows up on your board as well. There is no long-lived account, and this is not a service that pairs you with a stranger by rating.
Make the room, then hand over the link
A private room is only for people who have the address. They sit down on the same game without registering or memorising a passphrase.
Or walk into a public seat
A waiting public room can be joined from the lobby. A game already under way can be watched; you cannot move for either side. Private codes never appear on that list.
Look twice before the move sticks
An accepted move is sent to the other board, so online rooms have no undo. If the tab drops for a moment, opening it again usually puts you back in the same seat.
- Private
- Send the link to someone you already know, then start.
- Public
- Take a waiting seat from the lobby, or watch a game that already has two players.
- Same rules
- Still 8×8 dark squares, still a forced jump, still a king that steps one square.